PROCESS

One piece, many hands, zero shortcuts

Every sculpture is made by hand, one at a time. No industrial runs, no production moulds: just hours of building, sanding and painting until the piece deserves to leave the studio.

Concept and references
01

Concept and references

We study the character, their anatomy and attitude. We gather official references, fan art and pose studies to decide the exact moment we want to freeze in resin.

Digital sculpting
02

Digital sculpting

We model and sculpt every muscle, cloth fold and strand of hair in 3D. Proportions are tuned for the final scale and the part breakdown is planned so seams disappear.

Large-format printing
03

Large-format printing

Printed in sections with resin and high-temperature technical filaments at minimal layer heights. Detail areas are printed at maximum resolution even if they take days.

Assembly and filling
04

Assembly and filling

Supports are cleaned, parts dry-fitted and bonded with structural adhesives. Then comes filling: apply, wait, sand and repeat until the seam is gone.

Sanding and priming
05

Sanding and priming

Progressive sanding from coarse grit to a silky finish, followed by several primer coats. Each coat reveals imperfections that get corrected by hand again.

Airbrush and brush painting
06

Airbrush and brush painting

Airbrushed base, glazes, shadows and highlights, then final brushwork: irises, teeth, scars, metal wear and spatter. It's the longest phase and the one that defines the soul of the piece.

Effects, base and final assembly
07

Effects, base and final assembly

Translucent energy effects, water, smoke or dust, themed base, hidden LED lighting and a name plaque. Everything is assembled and balanced to last decades.

Quality control and packing
08

Quality control and packing

Inspection under hard light, protective varnish, final photography and custom packing in a rigid box with foam cut for each volume.

Luxury lives in the detail

A skin pore, the exact glint on an edge, the colour transition inside a flame. We work with magnifiers and raking light because what separates a figure from a collectible are the millimetres almost nobody looks at — and everybody feels.

Real studio time

Between 80 and 200 hours of work per sculpture, spread over weeks. We never take on more commissions than we can finish properly.

BUSTS

Busts, separately

Busts are smaller pieces, distinct from the full-body statues in the shop. If you're interested in one, ask us for a quote based on the model and finish.

Goku SSJ — Damaged bust

Dragon Ball Z05

Majin Vegeta — Bust

Dragon Ball Z02

Goku SSJ4 — Bust

Dragon Ball GT01

OTHER PIECES

What comes out of the studio when it isn't in the shop

Prototypes and commissions photographed in our workshop. Some are one-off pieces that already have an owner: all of them are made here, one at a time.

Gohan SSJ2

Dragon Ball Z06

Shenron

Dragon Ball03

Goku

Dragon Ball02

Frieza

Dragon Ball Z03

Great Ape Vegeta

Dragon Ball Z03

Vegeta — Saiyan Saga

Dragon Ball Z03

Itachi Uchiha

Naruto03

Inosuke Hashibira

Demon Slayer03

Luffy Gear 5

One Piece04

Deathmask of Cancer

Saint Seiya03

Aloy

Horizon03

Joker

DC Comics03

Batman

DC Comics03

Nemesis

Resident Evil03

Valak

The Conjuring03

Regan MacNeil

The Exorcist03

Freddy Krueger

A Nightmare on Elm Street03

Xenomorph

Alien03

Demogorgon

Stranger Things03

Predator & Dutch

Predator03

RoboCop

RoboCop03

Tell us what you want at home

START BUILDING