PROCESS
One piece, many hands, zero shortcuts
Every sculpture is made by hand, one at a time. No industrial runs, no production moulds: just hours of building, sanding and painting until the piece deserves to leave the studio.

Concept and references
We study the character, their anatomy and attitude. We gather official references, fan art and pose studies to decide the exact moment we want to freeze in resin.

Digital sculpting
We model and sculpt every muscle, cloth fold and strand of hair in 3D. Proportions are tuned for the final scale and the part breakdown is planned so seams disappear.

Large-format printing
Printed in sections with resin and high-temperature technical filaments at minimal layer heights. Detail areas are printed at maximum resolution even if they take days.

Assembly and filling
Supports are cleaned, parts dry-fitted and bonded with structural adhesives. Then comes filling: apply, wait, sand and repeat until the seam is gone.

Sanding and priming
Progressive sanding from coarse grit to a silky finish, followed by several primer coats. Each coat reveals imperfections that get corrected by hand again.

Airbrush and brush painting
Airbrushed base, glazes, shadows and highlights, then final brushwork: irises, teeth, scars, metal wear and spatter. It's the longest phase and the one that defines the soul of the piece.

Effects, base and final assembly
Translucent energy effects, water, smoke or dust, themed base, hidden LED lighting and a name plaque. Everything is assembled and balanced to last decades.

Quality control and packing
Inspection under hard light, protective varnish, final photography and custom packing in a rigid box with foam cut for each volume.
Luxury lives in the detail
A skin pore, the exact glint on an edge, the colour transition inside a flame. We work with magnifiers and raking light because what separates a figure from a collectible are the millimetres almost nobody looks at — and everybody feels.
Real studio time
Between 80 and 200 hours of work per sculpture, spread over weeks. We never take on more commissions than we can finish properly.



BUSTS
Busts, separately
Busts are smaller pieces, distinct from the full-body statues in the shop. If you're interested in one, ask us for a quote based on the model and finish.
Goku SSJ — Damaged bust
Dragon Ball Z05Majin Vegeta — Bust
Dragon Ball Z02Goku SSJ4 — Bust
Dragon Ball GT01OTHER PIECES
What comes out of the studio when it isn't in the shop
Prototypes and commissions photographed in our workshop. Some are one-off pieces that already have an owner: all of them are made here, one at a time.
